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| What's Your (Character's) Alignment | |
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| Topic Started: 18 Mar 2008, 12:20 AM (278 Views) | |
| James Norrington | 18 Mar 2008, 12:20 AM Post #1 |
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Norrington, James Norrington
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This was up a long time ago before that wiping issue, so I thought that I would link this again, in case people were interested in taking another shot at what they or their character are like. D&D Alignment Test Yet again, I/Norrington score:
I found another, more in depth one that was interesting (points for the Romulan D'Derix class vessel), and here were my results:
*cries quietly at the butchering of Obi-Wan's name* But it was a lot more in depth than other ones, so that was good. |
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| Keegan McAllister | 18 Mar 2008, 02:32 AM Post #2 |
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Foot-in-Mouth Disease
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Bah, I got the same thing! On the expanded one anyway. The percentages was different though. For Keegan it was 72.2% Good and 7.7% Lawful. XD I remember on the other test he was Neutral Good too. |
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| Sean Brice | 18 Mar 2008, 04:36 AM Post #3 |
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Able Seaman
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I can't argue with any of that in particular. although I'm not sure how I feel about being compared to the guy who made Linux.
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| Rhett Morgan | 18 Mar 2008, 04:29 PM Post #4 |
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5th Lieutenant
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*stares at Rhett, a bit worried* apparently he and Sean Brice have more in common than Rhett would like to admit. Something should be done to straighten him out again, it seems he's becoming too piraty... ![]()
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| Alia-Hildwyn | 18 Mar 2008, 05:10 PM Post #5 |
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Wow...I really have to question some of how they pick who goes into what classification category...I mean, Indiana Jones I think tends more towards the chaotic, I'd say Obi-Wan is more lawful than they think, and that Mr Spock is definately not true neutral.
:lol: Like a penguin?
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| Caitlyn McKenna | 2 Apr 2008, 10:17 PM Post #6 |
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5th Lieutenant
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The first quiz...
And the other one, that was frustrating me with the massive amount of questions...
Gandalf and Obi-Wan, biznitches. Oh, and Mother Theresa (Dalai Lama too). |
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| Lord Cutler Beckett | 2 Apr 2008, 10:32 PM Post #7 |
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Deckhand
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I was hoping for a Lawful Evil or Chaotic Good. XD But no, apparently Beckett truly is 'demonic' as they say. |
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| Alia-Hildwyn | 2 Apr 2008, 10:36 PM Post #8 |
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Whoah! I have to take major exception to Baron Harkonnen being put at chaotic evil...evil, totally, no question about it. However...Lawful neutral is more what he is. Just because you try and nearly succeed to topple the Imperial government doesn't mean you are chaotic, if you're doing it because you think no one should rule, then yes, chaotic, but if you are aiming to take its place...then I'd say that is more lawful. And I rped the Baron Vladimir Harkonnen for a good long while, so I should know. And Becket--I wouldn't say that this is the most accurate test I've seen, despite the sheer number of questions they have. I'll need to find another one for people to take. A better one! |
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| Caitlyn McKenna | 2 Apr 2008, 10:52 PM Post #9 |
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5th Lieutenant
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Preferably with less questions so my ADD doesn't act up so much. |
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| Alia-Hildwyn | 11 May 2008, 11:56 PM Post #10 |
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Warning, long Alignment/D&D character questionnaire thingy. These results aren't actually Norrington, they're more me...and I'd like to point out...when they say Neutral Good--I actually scored just as much on neutral good as I did for Lawful Good, so really...I could be either. So...have fun people. I Am A: Neutral Good Elf Wizard (3rd Level) Ability Scores: Strength-12 Dexterity-13 Constitution-11 Intelligence-15 Wisdom-14 Charisma-13 Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race:Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful. Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus |
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| Keegan McAllister | 12 May 2008, 03:44 AM Post #11 |
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Foot-in-Mouth Disease
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These things are fun! I did it as Keegan, which was hard because he's changed a lot and is a little wishy-washy right now. For D&D he's a widdle bebe wanger. XD I can't help but imagine a tiny Legolas-like getup. Sans elfiness. Haha, it'd be hilarious to RP something like D&D on the board based on these results. XD Not that exactly because not everyone has played it, but generic high fantasy or something. [doHTML] <b>Keegan Is A:</b> True Neutral Human Ranger (1st Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>13<br> <b>Dexterity-</b>14<br> <b>Constitution-</b>12<br> <b>Intelligence-</b>13<br> <b>Wisdom-</b>13<br> <b>Charisma-</b>13 <br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.<br> <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. <br><br><u>Class:</u><br><b>Rangers</b> are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.[/doHTML] I took it as myself and got some similarish results. [doHTML] <b>I Am A:</b> True Neutral Human Druid/Bard (1st/1st Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>9<br> <b>Dexterity-</b>11<br> <b>Constitution-</b>10<br> <b>Intelligence-</b>12<br> <b>Wisdom-</b>11<br> <b>Charisma-</b>10 <br><br><u>Primary Class:</u><br><b>Druids</b> gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. <br><br><u>Secondary Class:</u><br><b>Bards</b> often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.[/doHTML] Too bad my scores don't match my class.... |
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| Jack | 15 May 2008, 06:34 PM Post #12 |
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You may kill me, but you may never insult me.
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I was so sure I'd already done this, but that must have been at the old place then. *does self first, to avoid confusion* ![]() Wow. I was actually surprised at some of the answers I gave. Which was weird. I mean, some things I objectively think are a certain way... but I still wanted to vote for the other option. I Am A: Chaotic Good Human Wizard (2nd Level) Ability Scores: Strength-14 Dexterity-12 Constitution-15 Intelligence-17 Wisdom-13 Charisma-10 Alignment: Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXX (17) Neutral Good ---- XXXXXXXXXXXXXXX (15) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Lawful Neutral -- XXXXXXXXXXXXX (13) True Neutral ---- XXXXXXXXXXX (11) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXX (7) Chaotic Evil ---- XXXXXXXXXXXXX (13) Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXX (4) Chaos --- XXXXXXXXXX (10) Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXX (7) Evil ---- XXX (3) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XX (2) Halfling - XXXXXX (6) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XXXXXXXX (8) Class: Barbarian - (-6) Bard ------ (-6) Cleric ---- (-2) Druid ----- (-23) Fighter --- XXXX (4) Monk ------ (-19) Paladin --- (-15) Ranger ---- (-6) Rogue ----- (0) Sorcerer -- XXXX (4) Wizard ---- XXXXXX (6) Nice. I like. *too lazy to do Jack* |
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| Alia-Hildwyn | 3 Aug 2008, 05:31 PM Post #13 |
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I'm sure we can find a fangurl who will...
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| Jack | 3 Aug 2008, 07:04 PM Post #14 |
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You may kill me, but you may never insult me.
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Are you offering? ![]() Hah - I'd forgotten I was a wizard. This is funny in a way that defies public explanation at the moment (and probably won't be funny anymore in a week or so anyway). |
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| Alia-Hildwyn | 3 Aug 2008, 07:13 PM Post #15 |
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Yup, I'm offering. Offering up Norrington. ![]() I'd forgotten that I was a wizard, too. I feel a bit more Cleric-like at the moment. For no particular reason. |
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